
Screenshots
10 screenshots
Android release details
- Platform
- Android APK
- Version
- 0.39.6
- Status
- Ongoing
- Censorship
- Uncensored
- Updated
- Developer
- MetaMira
- Engine
- Ren'Py
- Language
- English
- Available mirrors
- 3
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Overview
A Very Full House - Lewdroid's Premium Selection
The Game
A Very Full House is an adult gaming masterpiece that seamlessly combines love, seduction, and corruption into a captivating 2DCG, animated sandbox experience. This game revolves around the sultry adventures of our MILF-y protagonist as she seeks to control her household by any means necessary.
Engaging Gameplay on Android & Mobile
Experience A Very Full House in its purest form - on your Android device! With an APK file optimized for mobile play, Lewdroid brings you this premium game tailored specifically for your smartphone or tablet. Dive into the heart of the action and immerse yourself in a world where love, seduction, and corruption intertwine in one unforgettable adventure.
The Lewdroid Verdict
In A Very Full House, Lewdroid has found yet another hit that delivers on all fronts: intriguing gameplay, stunning visuals, and an engaging narrative. This game is not just worth playing; it's a must-play for any fan of adult gaming looking to indulge in something truly unique and captivating.
Latest recorded changes
0.39.6
Installation and safety note
- Extract and run.
Confirm the selected mirror host, filename, and APK permissions before opening on your phone. Lewdroid catalogs verified adult games android and lewd games for mobile.
Full changelog
Show the complete recorded history
0.39.6
- v0.39.6
- New Chore Types
- - Chores now come in different types, giving some mechanical variety to the daily
- grind
- . The new 'Satisfaction' chore type enables chores that aren't ever really done, but are influenced by your long term behaviour. 'Quest', 'Timed', and 'Opportunity' chores all represent short term, one-off tasks with different triggers for succeeding or failing. And finally, 'Condition' chores aren't something you can interact with directly; they're more like a buff that will impact your other actions.
- New Events
- - Getting too worked up? Take a cold shower to try and get a handle on your libido. Or, embrace the feeling and pet your eager kitty while you've got the chance! Working out around the Jock has also gotten a little more exciting when he's taking his Brotein supplement.
- New Art
- - Placeholder art continues to be filled in, with improvements to some of the bedroom assets. UI elements and style have also been refined, with better text bubble positioning for NPCs based on their height, and better readability for the narration window.
- Goldkini Swimsuit Variants (Supporter Only)
- - The MCILF, Firebrand, and Cheerleader now have gold versions of their bikinis. These variants are currently only available to supporters and can be enabled/disabled from the supporter perk app. In the future they will be made available for everyone, along with a little bit of content for unlocking them.
0.39.3
- v0.39.3
- - Added new art for the Cheerleader's bedroom door and her dresser.
- - Added new art for the Slacker's bedroom door and the Jock's bedroom door.
- - Improved the perspective of the pizza boxes in Slacker's bedroom, and added a shadow for them. Critical stuff, people!
- - Added new art for the Firebrand's bedroom door.
- - Added 'allowduplicate' keywords to all of the EventSystem enrole functions. Callback functions are compared by name because exact identity may change between save/load.
- - Added new supporter only phone background, featuring me - the dev! Also updated one of the save loading events to use that new background because I like it more.
- - ThresholdChore now uses 'self.changevalue()' instead of modifying the value directly. Daily and turnly effects are passed 'silent = True', as they are likely to come up a lot.
- - Added ChoreRequirement.rpy file to hold all menu requirements related to checking chores. Moved ChoreTagRequirement into the file (although it doesn't check any specific chore, just for chore tags).
- - Added ChoreRequirement class, triggered by the menu keyword 'targetchore'. Sets the 'targetchore' class method for child classes to check chore specifics with.
- - ChoreRequirement and inheriting classes will also fetch chores set using the keyword 'chorerequirement', to match the syntax I've used for other requirements.
- - Added ChoreSatisfactionRequirement class, inheriting from ChoreRequirement. Triggered by the menu keyword 'satisfactionrequirement', which should be "Low", "Neutral", or "High". Enabled if satisfaction is in that same category.
- - Principal outfit inspection 'Reason with him' now gives the workplace satisfaction chore +5 satisfaction.
- - Added satisfaction requirements to some work tasks, such as unlocking the art lesson.
- - Fixed principal dialogue always triggering "Revealing" clothing variant and blocking the "Very Revealing" version.
- - Changed how the Principal's interaction menus are organised slightly.
- - Added an initial event to request a raise from the Principal. Requires 5 (or more) Stress, 25 control, and high workplace satisfaction. Increases pay by $10/day.
- - Adjusted principal height down to account for the dead space that is now removed from his model image.
0.39.0
- v0.39.0
- New "cold shower" option when interacting with the shower with arousal 50+. Reduces arousal, but results in less Stress reduction. Nothing too spicy here; it's just a tool you can use to manipulate your own arousal.
- Post Brotein opportunity! After trying some Brotein there will be an Opportunity added to your chore list, which is completed by any action that counts as "exercise". I've added didexercise tag triggers to all of the reasonable events like yoga, swimming, and gym class.
- Solo shower masturbation. When having a shower with a high enough arousal and Corruption Level you can masturbate.
- Different Jock yoga "help" results when he's got Brotein in stock. Do your yoga practice in revealing workout clothes while (only) Jock is present, has arousal 50+, and is CL4 or higher. He'll be more insistent and impulsive, generating more Arousal and/or costing more Control to handle.
0.38.9
- v0.38.9
- New Firebrand "Help" Chore - M
- ake sure Madison is working out all of her (sexual) frustrations properly, instead of just angrily blasting her clit for hours on-end like she normally does. She won't be happy about it at first, but you're going to show her how to do it right!
- New UI Effects -
- A big part of
- AVFH
- involves clicking on things, so the actual clicking should be as satisfying as possible! Clickables now
- grow,
- pulse,
- and
- throb
- when you hover over them. Who says UI changes can't be sexy?
- Automatic NPC Scaling -
- NPC clickable height scaling is now all done automatically based on where they are standing in a room, freeing me from the tedious task of manually (and arbitrarily) assigning those values! As part of the same change, NPC heights are now consistent when you start a conversation with them. You might not notice much of a change, but I assure you it's
- way
- faster for me to set up NPC locations for an event!
- Better Chore Effects -
- Chores, those boring old things you need to do to avoid losing the game, are a little bit more interesting now. The code now supports chores with a whole range of different effects and displays those effects properly on the chore tracking UI. All of the existing chores have been updated, with most now have extra or different effects beyond lowering Household Stability.
0.37.6
- v0.37.6
- - Actually fixed the MCILF not leaving the bathroom at the correct time during the Slacker's shower walk-in event.
- - Actually fixed the Cheerleader not being properly undressed for one check-in event.
- - MCILF now changes into new nightwear immediately if you change your selection while she's already dressed.
- - Fixed incorrect bolding for some text.
- - Fixed Slacker's cock frame not being hidden when he put his underwear back on for a Cheerleader event.
- - Fixed typo causing the Slacker to put on a porn flick rather than a comedy movie.
- - Fixed NPCs not being moved around properly after Slacker's late night event.
- - Fixed being able to revisit Slacker repeatedly for his late night movie event.
- - Option to make the Cheerleader's shirt or skirt smaller now locked if it's already minified.
- - Fixed several instances of NPC models not having condoms shown despite wearing them in individual frames.
- - Fixed the MCILF's robe having still having partial transparency when removed if there was breast movement (spoiler: there's usually breast movement)
- - Fixed Jock phasing his dick through his pants during a MCILF massage event. Now properly undresses.
- - Fixed Nerd's model condom not showing his cumshot bulge properly during the MCILF's bedside handjob.
- - Fixed images with captions not being sent properly.
- - Fixed the Bully sending a bunch of texts flagged as images, without actually including images.
- - Finally got a spellchecker set up for my IDE (Don't ask me why I didn't do this ages ago. I don't have a good answer)
- - Fixed very, very many spelling mistakes and accidentally repeated words.
- - Tweaked Corruption gain notification messages. Now properly uses large icon variants, and the corruption icon is used in the corruption progress notification.
0.37.5
- v0.37.5
- - Fixed a bad save bug that will break saves made with the v0.37.4 testing patch. Back up your saves before playing test builds!
- - Fixed the MCILF not actually getting changed when staying with the Slacker for a late night movie.
- - Quickly fixed a potential soft lock in the Slacker's late night movie event by enabling the (mostly unfinished) 'masturbate' path.
- - Fixed not leaving the bathroom at the correct time during the Slacker's shower walk-in event.
- - Flagged all of the NPC showering positions to be unsummonable, so they can't be called out for while they're naked. Again, a bug provides a cool event idea!
- - Added a boob grabbing animation call to a Slacker flirt event where it made sense.
- - Added some default attribute values for earringset and necklaceset for Person and MainCharacter instances, which should improve saved game compatibility.
- - Cheerleader is no longer hidden when interacting with her backyard clickable.
- - Fixed ClickableImage only checking a callable image name once on init, rather than every time the displayable was requested. Fixes Cheerleader showing up in the backyard pool in the incorrect outfit.
- - Added some defensive programming to handle text messages that end up with datesent or timesent of None.
- - Properly hooked up the Nerd's new texting event, making it possible to unlock the Tactical Elf phone background.
- - Properly cleared the Jock's override clickable after interacting with him while skimming the pool.
0.37.4
- v0.37.4
- - Fixed NPCs not taking off their clothes while showering.
- - Fixed the MCILF not undressing fully while having a shower if she had to chase of the Nerd first.
- - Fixed the Nerd's model not showing up if you click on the bathroom door rather than him during a peek event.
- - Changed how NPCs were ordered for new changing room so they're actually looking at each other.
- - Fixed changing room event not setting a cooldown flag, making it infinitely triggerable.
- - Fixed new phone background file being misnamed, preventing it from being used.
- - Fixed many NPCs not being properly layered in the kitchen, specifically when they should be standing in front of the sink.
- - Added optional 'setdefaultoutfit' flag for the 'npcdisplay' label. If True, the displayed NPC will be put into their default outfit when shown. Useful for events that might pull NPCs out of other locations/events.
- - Fixed NPCs showing up to dinner in incorrect clothing - or no clothing at all. Fun, but not (currently) intended - this might reappear as an actual event!
- - Fixed default texting dates being incorrectly applied, resulting in crashes when trying to view any texts not added right at the start of the game.
- - Fixed Slacker's late night movie event triggering in the morning, rather than late at night.
- - Fixed example mod underwear not supporting garter belts.
- - Fixed MCILF dodging the 'allspeakers' list in some cases when she exited a scene and reentered, resulting in her model not clearing after a scene (and probably some other unintended effects).
- - Shifted an arousal change while grinding on the washing machine to avoid sudden changes to the MCILF's wetness.
- - Clicking on the rug while the Cheerleader is watching cartoons now shifts the player to the related cartoon event, preventing you from doing yoga.
- - Reordered the priority of clickables when clicking on the TV so that the Cheerleader's events are checked first. This makes the behaviour consistent regardless of what object is clicked on.
0.37.3
- v0.37.3
- - Fixed Slacker's movie event not setting the 'moviefirsttime' flag, preventing some dialogue and text events from triggering.
- - Removed 'Casual' tag from swimsuits. The 'Casual' tag will be used for outfits suitable for most standard home events.
- - Added 'forcecasual' flag for summon events. If True the NPC will change into their casual outfit as part of the event, guaranteeing they are in the right outfit for the event.
- - Wrote new summon descriptions for all five house NPCs for when they are summoned and they are not in their casual outfits.
- - Removed fixed parameters 'PantsOff' and 'PantiesOff' for the masturbating clickables to prevent any issues with summons. Their undress state is set during the event anyways.
- - Wrote new late night movie event for the Slacker. Contains several large branches of content depending on outfit, stats, etc.
- - Added support for shadows on clickables. clickables can be given a shadow image by passing a 'shadowimagename' keyword. The 'shadowposition' keyword can be used to position the shadow differently from the clickable.
- - Added automatic shadow default check for image based clickables. If a similarly named image file exists with a 'shadow' suffix it is automatically grabbed and used as a shadow.
- - Updated all remaining art for the MCILF's bedroom.
- - Updated all of the art for the upstairs bathroom.
- - Updated all art for the living room.
- - Updated all art for the kitchen.
- - Updated the art for the pool and the sliding door. Pool water line is now much flatter.
- - Updated upstairs hallway window to vary based on time of day.
- - Clickable classes that inherit from ClickableLive2D will have a default oval shadow applied if there isn't a specific one provided.
- - Updated corruption heart UI element.
- - Added bathroom plant watering interactions.
- - Added short event introducing the keyhook board. What, that didn't need an origin story?
- - Updated the MCILF's torso art to have a more attractive stomach and belly button.
- - Added shadows to go with the placeholder art in the NPC bedrooms.
- - Updated UI elements for Arousal, Control, Stress, House Stability, and Corruption. Base art is now much higher resolution (512x512) than the exported elements used in game (64x64 or 32x32).
- - Changed the symbol for Control from a pair of handcuffs to a hand bell, hopefully making it more recognizable at small sizes.
- - Standardized UI icon art size for Arousal, Control, etc. at 128x128 (previously 47x47-ish; no clue what past Mira was thinking there).
- - Updated definition of the inline versions of UI elements, giving me better control over how they're displayed.
- - Added "tactical elf" background and a short texting event that unlocks it.
- - Improved the stat bars used in multiple places throughout the UI. Now displays the stat name when talking to NPCs, and the current value and stat icon are faded slightly.
- - Added some additional student gossip dialogue.
- - Prettied up some of the initial intro text.
- - Added corruption heart values to the MCILF's censor bars. Censor bars are now always enabled at the start of the game.
- - Added support for system messages in the texting system. System messages are displayed centered with a grey text box and are skipped when getting a text preview.
- - Added support for date system messages in the texting system. Date messages auto-update to the correct relative date (ie. "Four days ago).
- - Texting System automatically inserts date messages between messages sent at different times, helping make it clear what texts are old and which ones are recent.
- - Added some subtle adjustments to text layouts: smaller spaces between repeated texts from the same person, extra padding below the last message, bubbles slightly wider.
- - TextEntry now has a defaultday and defaulttime property. If non-none, this value is used for any texts created without an explicit time. Useful for adding bulk texts at the start of the game.
- - Upcoming Chores entry in the chores list app only displays chores that have been seen at least once already.
- - Chores that are coming up within the next three days can be activated early, in case you want to get a head start.
- - Added an upgraded version of the Slacker's third bedroom poster (the right one; middle one not added yet), and a matching phone background. #TODO: add a way to unlock it.
- - Updated code for Slacker's posters so they use the proper clickable endofturneffect logic, instead of having their own hard coded function.
- - Changed the return value flag for mod injected functions to "modreturn" to avoid Ren'py's newer variable munging pattern.
- - Added some simple UI sounds and background music.
- - Added UI sounds for hovering and clicking on clickable objects
- - Added UI sounds for hovering and clicking on phone apps/buttons.
- - Added UI sound when receiving a text between turns.
- - Fixed texts not being properly marked as seen when there were so many the list was being truncated.
- - Tidied up code for zoom/brightness when hovering over clickables. Fixed significant amount of hover "flicker" when mousing over the edge of a clickable item.
- - Improved confirm dialogue screen to support alternative yes/no text and only displaying a single button (ie. for a confirm screen.)
- - Fixed the changing room pegboard interaction incorrectly jumping to the Cheerleader's lost bra event, even when the bra wasn't there to actually be found.
- - Added new event to the girls changing room.
- - Added very revealing outfit corruption tags for the MCILF and others while teaching.
0.37.2
- v0.37.2
- - Fixed sewing table not being defined as a static object properly.
- - Fixed Cheerleader cutdown skirt not displaying when properly enabled.
- - Added short dialogue branch if Firebrand is summoned to cutdown her clothes while sunbathing.
- - NPCs who are actively involved in a scene (ie. currently in the allspeakers list) do not have their outfits changed when time advances; interactcleanup will update their outfits instead.
- - Added 'redress' and 'retext' options to Person.setoverrideclickable(). Default is True; if False, outfit changes/text message checks are not run (useful for events that move people mid event).
- - dressforclickable() now checks if any of the outfit state variables (ie. 'ShirtOff', 'PantiesOff', etc.) are set by the clickable and applies those when dressing.
- - Fixed 'Sheer Robe (No Underwear)' nightwear outfit not being unlocked for saved games if you didn't have the MCILF try on the robe first.
0.37.1
- v0.37.1
- - Added ClickableDoor class as a subclass of ClickableObject. ClickableDoor implicitly includes the "changelocation" target.
- - Updated many 'clickable' objects to instances of StaticObject instead of ClickableObject with no target label.
- - StaticObject now subclasses ClickableObject rather than being almost an exact copy.
- - Fixed incorrect animation call resulting in the Slacker not showing their proper state with a ballooned condom (but somewhere the Jock was having a GREAT time apparently!)
- - Fixed incorrect flag that was keeping the Firebrand in her underwear after masturbating.
- - Fixed character mouse shift amount (ie. how much they wiggle around when the mouse moves) being depending on the physical window size.
- - Fixed character enter/exit speed resetting every time the active speaker changed.
- - Fixed minor layering issue with the bikini. Left leg side string should now properly display on top of the left leg, not under it. (Also updated plastic bikini)
0.37.0
- v0.37.0
- - Fixed a mistake in the supporter corruption point tracker for The Jock's list of hints.
- - Moved all outfit designations to init time. Outfit definitions are now all contained in 'Characters/outfits.rpy'
- - Added OutfitGroup class. Initialized with a list of outfits and underwear. getoutfit(thenpc) and getunderwear(thenpc) can be used to get the most corrupted outfit from the list.
- - ClickablePersonCore can now take an optional outfitgroup parameter, which should be an OutfitGroup instance. NPCs will automatically switch to an outfit from that group when at that clickable.
- - OutfitGroup can be other OutfitGroups for outfits, underwear, or both when being created. New OutfitGroup copies outfit and/or underwear lists from the provided outfit group.
- - Added Person.dressforclickable(theclickable) function. Call to apply the correct outfit for the current clickable.
- - Added OutfitGroup instances for current outfit collections (eg. swimsuits, cheer uniform)
- - Household class now
















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