
Screenshots
10 screenshots
Android release details
Support the Creator
Love Goodbye Eternity? Support RNGeusEX to fund ongoing development, content updates, and future releases.
Overview
Goodbye Eternity: A Second Chance in a Time-Looping Adventure
In the captivating world of Goodbye Eternity, you're given an opportunity to alter your past and right the wrongs that have haunted you for years. Step into this immersive sandbox dating sim where you can turn back time and make every moment count.
With each new life cycle on Android or Mobile devices via the APK format, you'll find yourself thirty years younger in a youthful body, ready to take control of your destiny. This animated journey will lead you down intriguing pathways as you interact with characters from your past and present, seeking vengeance and satisfaction.
As you traverse this narrative-driven game, prepare for enthralling encounters that push the boundaries of adventure and relationship-building. The Lewdroid Verdict: Goodbye Eternity offers a gripping, darkly enticing experience tailored for mature audiences who crave an immersive, premium gaming escape on their Android or mobile devices.
Latest recorded changes
0.14.0
Installation and safety note
- Extract and run.
Confirm the selected mirror host, filename, and APK permissions before opening on your phone. Lewdroid catalogs verified adult games android and lewd games for mobile.
Full changelog
Show the complete recorded history
0.14.0
- v0.14.0
- Here we are. After several long months of waiting, version 0.14 of Goodbye Eternity is finally ready.
- I won’t pretend this update went exactly as planned. It took much longer than expected, and honestly, I was probably too ambitious with it. But now that it’s done, I can say one thing for sure: this is the biggest content update we’ve released since the launch of the game.
- This update doesn’t just add new scenes. A large part of the beginning of the game has been rebuilt from the ground up.
- The intro has been rewritten, new events have been added, some missing links in the story have been filled, and several character relationships have been adjusted so everything feels more natural and coherent going forward.
- And yes, after all this time, Goodbye Eternity finally has a proper intro scene instead of starting with a black screen. I’ve wanted to fix that for a very long time, so I’m really happy it’s finally there.
- The biggest part of this update is, of course, the rework of Asami’s Love route.
- My goal was simple: make it feel warmer, more sincere, and give Asami the story she deserved from the beginning. Her route is now much longer, more complete, and I think it does a much better job of showing who she really is.
- There are new interactions, new scenes, new CGs, new skins, and a lot more moments focused on her relationship with Saito. If you liked Asami before, I really hope this version makes you like her even more.
- Because the beginning of the game has changed so much, old saves may cause issues. For the best experience, I strongly recommend starting a new game. I know that’s not always ideal, but with this update, it really is the cleanest way to experience everything properly.
0.13.6a
- v0.13.6a
- 0.13.6.a patch note
- This is a minor bugfix update. No new story is added.
- ## Modified
- Story hint is no longer displayed on the city map, because it would prevent from accessing the pins underneath
- ## Bugfix
- Noriko's maledom route would get stuck if Yasuka's friendship path was chosen Some sprites in backgrounds would still display when they should not
- At the end of Sakuya's path, Asami would confront the player about sleeping with Yasuka even in the friendship route
- Wrong sprites were displayed during one event in Yasuka's friendship route
- Netoru's badge would be flipped sometimes
0.13.6
- v0.13.6
- ## Added
- Yasuka friendship path
- Saito chooses to focus on his father's debt, leaving romancing options for Yasuka off the table
- Includes one good path, and one bad ending
- 2 sprites in backgrounds
- 1 new costume for Yasuka
- 1 new skin for Yasuka (only available with the bad ending)
- New saves export/import feature
- You can now export and import all saves files, player preferences, and unlocked content
- Does not work on the web version, or very old Android (9 and below)
- Will offer to save or import a .zip file containing all of the data
- Does not require extra permissions on Android, as it uses the Storage Access Framework
- ## Modified
- Engine updated to Godot 4.6.1
- Hopefully this will solve a long-standing issue with PowerVR-equipped phones, where the game would crash at the second start of the application, due to crappy PowerVR drivers crashing on loading the shaders cache
- Game goes back to using the english version upon starting a brand new version
- This is made so that people will think of checking translations, to make sure they get an up-to-date one
- ## Bugfix
- Game would not behave correctly after downloading a translation
- Background sprites would not follow the correct logic sometimes. There must still be issues, so please tell us if you notice them
- Sprites logic has been rewritten, no more weird behavior when changing sprites attributes
- Game would display wrong glyphs for Chinese/Japanese languages, making a mix of the two fonts
0.13.5
- v0.13.5
- Why version 13.5 instead of 13.2? Quite simply because this is not a small update. The amount of content is far more significant than it may seem at first glance.
- This update is not limited to the addition of a bad ending for Sakuya. It also includes several months of optimization work so that the game finally runs the way it should. Slowdowns are gone, and performance gains are massive (we’re talking about more than +1000%). The difference will be immediately noticeable in-game.
- Another important point is a small overhaul of the UI and the route selection system. I recently played Dispatch, and I was genuinely inspired by their interface work: minimalist, clean, and efficient. The presentation is now much more visual, making it easier to clearly distinguish one route from another and improving overall readability.
- The descriptions for Asami may surprise some of you. They reflect the direction I intend to take for the upcoming rework of her routes, so consider this a small preview of what’s to come.
- Finally, the cherry on top: freeroam. I know this aspect has frustrated some players, and I understand why. Having freeroam when there is only a single main narrative thread doesn’t offer much value on its own. However, this is part of a long-term vision: the future addition of side quests tied to specific characters, which will require stepping outside the main storyline to unlock exclusive scenes.
- With this in mind, a new option has been added: from the hint window, you can now jump directly to the next event with a single click.
- This feature is entirely optional, you’re free to use it or continue exploring the world at your own pace.
- As for Sakuya’s bad ending, it occurs very early in her route. You will have two opportunities to refuse to obey her and assert that you alone decide your own destiny. If you continue down that path... I’ll let you discover the outcome for yourself.
0.13.0
- v0.13.0
- ## Added
- - New bad ending
- - Can be reached by making a sequence of wrong choices during Sayuri's storyline if you are in a relationship with Asami
- - Unlocks a skin upon reaching it
- - Read carefully if you (don't) want to reach it
- - Your actions have consequences
- ## Modified
- - Updated Godot to 4.5.1
- ## Fixed
- - Story becoming jumbled when loading up certain saves
- - When entering the name, the cursor went crazy
0.12.1
- v0.12.1
- ## Fixed
- - Crash when trying to rename a character with mobile mode enabled
- - One Natsume CG was not displayed in the gallery
- - Noriko's sprite placement in Yasuka's bedroom
- - Natsume pubes option for one of her CGs in gallery
- - Various script corrections
0.12.0
- v0.12.0
- ## ADDED
- ### Natsume Route
- - 9 CG
- - 35 variants
- - 1 new sprite (existing character)
- - 1 new location
- - 2 new outfits (existing characters)
- - 11 background character sprites
- ### Auto-Advance Mode
- - Toggleable via new UI button
- - Timer indicator shows remaining delay before auto-advance
- - Duration scales with text length + new Gameplay setting
- - Indicator position configurable
- ### Lovense Support (Animated CGs)
- - Requires Lovense Remote app
- - Built around Max 2, compatible with most devices except Solace Pro
- - Phone running Remote app must share the same network as the game device
- - Configure IP + port in game settings
- - Notification on successful connection
- - Commands sent automatically during animated CGs
- ### Skins
- - 66 total
- - 31 new clothing options
- - Skin changes update in-game sprites
- - Purely cosmetic, no story impact
- ### UI Scaling
- - Enlarges key UI elements
- - Scaling capped to avoid breaking layout
- ## MODIFIED
- ### CG Gallery
- - Fully rebuilt
- - Static/animated split removed
- - Variants grouped under single entries
- - Unlocking an entry unlocks all variants
- - Lower resource usage → better performance
- ### City Map
- - Resource usage reduced by 60%
- - Improved zoom-scroll behaviour
- ### Downloadable Languages
- - Sorted by completion %, then by name
- ## FIXED
- - Music gallery muting music slider
- - Softlock in Yasuka’s love route under specific conditions
- - Missing hint in a 0.11 event
- - Noriko’s nude bedroom sprites now match pubes setting
- - Sakuya hair display issues
- - Incorrect visual FX after loading saves
- - Windows visual artifacts caused by transitions
- - Netoru’s badge flipped in early events
- ## KNOWN ISSUES
- - Noriko’s global sprite ignores pubes setting
0.11.0
- v0.11.0
- ## Added
- Main story line continuation
- 4 characters
- 8 CGs
- 28 CG variants
- 1 new location
- 1 new costume for an existing character
- 1 character sprite in a background
- some changes in existing backgrounds for story reasons
- Translation downloader function
- Will connect to a server to allow download of community-made translations
- Files will automatically be placed in the correct folders, allowing Android users to use translations
- The available translations list needs to be synched in order to allow for each language to be downloaded
- This sync will automatically be done when using a PC or MacOS
- It will require one extra press on Android, in order to not trigger any data consumption
- After sync, the list will be updated, each language advancement displayed and allow to download
- Once a file is downloaded, it is automatically enabled. You can only download each file once per day, the translations usually take longer to be updated after all
- :)
- If a file is incomplete, missing lines will be displayed in english
- Sounds for reworked animations (see Modified)
- ## Modified
- Godot has been updated to 4.3 (yes, we know 4.4.1 has been available for some time, we'll be working on it for 0.12)
- Converted 4 animations from videos to Spine
- Volume slider now functions on percentage instead of dB
- If you were using 0dB everywhere (meaning 100%), sound will be at 0% when loading your preferences. You will need to readjust it
- ## Fixed
- Game state corruption when loading choice saves at specific points during the game
- If your save was bugged because of this, please do not use it, as it cannot be corrected
- Crash when loading specific saves
- Game locking up when skipping the path start UI
- ## Known issues
- One of the new characters doesn't have pubes on their sprite even with the setting enabled
0.10.3
- v0.10.3
- Updated the version number
- Windowed mode will default at half its size on screens 1080p and below, to allow for the borders to display
- Some CGs did not display as intended during the game (for example, during Yasuka's love timelapse, the CG did not switch to Noriko behind the door)
- Backgrounds added with 0.10 can be unlocked in the gallery
0.10.2
- v0.10.2
- Added
- Music player in freeroam mode. Allows the player to choose what background music to play during the game
- Some musics will still play at certain points during the story, overriding this choice
- Fixed
- Asami's sprite was badly displayed in certain situations
- Crash when the game displayed a notification and the player was skipping text
- Crash when following Yasuka's love route, for her timelapse event
- Noriko's maledom route continuity issue, where time advanced at a wrong time
- Zoom effect on location change when using screen sizes different than 1080p
- Confirmation before quitting did not trigger
- Skip unseen preference did not work
- Quests could trigger at the wrong time in some situations
- Macumba no longer appears during morning before giving him the music player (other than his initial appearance)
- City map and some CGs will properly display on web build (a workaround while waiting for Godot 4.4 to fix issue godotengine/godot#95721)
- No more crashs with Android
- Known issues
- Long load time when accessing the city map, due to removing VRAM compression (see Godot bug godotengine/godot#95721)
0.10.0
- v0.10.0
- Major changes
- A lot of internal reworks have been done to solve the crashing problems. As such, 0.9.1 and earlier saves will not be loaded by the new version. The persistent file where gallery unlocks are stored is still working as intended.
- To make up for the loss of save files, a new Chapter Start feature has been added, which allows the player to start at the beginning of each major chapter of the game. You can choose what choices have been done before, and the new path is directly available. So unlike the previous Veteran Start, you can start straight from the newly-added chapter.
- Added
- Sayuri's route
- 2 branches depending on Asami's relationship
- 23 animation variants (including 3 transitions)
- 6 CGs
- 20 CG variants
- 6 new locations
- 8 character sprites in various backgrounds
- A new BGM piece
- Some raining in exterior locations (for the moment it only happens during the storyline)
- Can be turned down or off if it makes the device slower, by reducing particles in the preferences
- Fonts for Cyrillic, Greek and CJK writing systems, so translations can work when .po files are placed in the right folder
- Windows: %appdata%\Godot\appuserdata\Goodbye Eternity\translations\
- Linux: /.local/share/godot/appuserdata/Goodbye Eternity/translations/
- MacOS: /Library/Application Support/Godot/appuserdata/Goodbye Eternity/translations/
- Android is a mess to access apps data
- Other fonts will be added if there is enough progress done on the translations.
- Chapter Start:
- Allows the player to choose where to start their new game, and make the major choices they would have experienced if they had played all the way through
- Unlike the old Ren'Py Veteran Start, it does not require to have played through the game at least once
- Typing speed preference, to slow down, speed up, or make instant text appearance
- Anti-softlock feature when time advancing is locked
- Will try to detect and correct cases where the player has advanced beyond the time of day where the storyline happens
- Modified
- Some video animations have been changed to Spine animations
- Noriko's early path choosing has been simplified
- Kimochi's first encounter event has been changed
- Asami's early paths have been updated accordingly
- Patrons list has been updated. Thank you all for your support Character pubes"
- Noriko's and Asami's dialogue sprites don't currently have their pubes
- Some older CGs for these two characters don't have pubes either
- Events hints have been changed from the one-per-character mode, to a single main events line
- Time indicator has been added to help with some events that require a specific time frame. This will show red if the current game time does not allow to progress the events line, and bubbles will show the expected times
- New game data locations:
- Windows: %appdata%\Godot\appuserdata\Goodbye Eternity\
- Linux: /.local/share/godot/appuserdata/Goodbye Eternity/
- MacOS: /Library/Application Support/Godot/appuserdata/Goodbye Eternity/
- Android is a mess to access apps data
- ## Missing/planned features
- Skins, to modify the characters clothings during events
- They will no longer be required to be externally installed. We're planning on making them a core part of the game
- Downloading translations from our Weblate server straight into the game
- For now, externally downloaded translations can be applied to the game by dropping Weblate files into the correct folder. Installation instructions will be provided along with files once translations achieve 100% progress.
- Better UI for mobile
- Some parts can be tough to read/touch on smaller devices
- Better accessibility preferences
- GUI scaling
- Text-to-speech implementation
- Colorblindness options
- Visual sound description
- Anti-epilepsy mode
- Dyslexia-friendly fonts
- ## Known issues, planned to resolve
- Crashing issues, especially with skipping.
- Linux random crashing soon after start when using Wayland.
- 30fps visuals for older animations.
- On low pixel-count screens, windows can exceed the maximum available size. If this happens, press Windows + Up to force the window to go to your maximum screen size.
0.8.1
- v0.8.1
- Important information: new games that were started with 0.8.0 are broken. Please do not use them. Saves that started from an 0.7.X or earlier version are fine.
- ## Bugfix
- - Fixed Noriko storyline starting when Sakuya's was not completed
- - New facial expression names were not translated within the sprite gallery
- - Some CGs were not unlocked after finishing Noriko's maledom storyline
- - Hidden stashes were not collectible in the new areas
- - Fixed Noriko's background sprite being displayed during a certain sequence of the new storyline
0.8.0
- v0.8.0
- This update was intended to be released on Godot, but due to time constraints it was not ready. So it still uses Ren'Py as an engine, and will most likely be the last one using it.
- As such, translations are not ready, because we anticipated the engine change.
- ## Added
- - Noriko's maledom storyline
- - 20k words
- - 3 new locations
- - 9 new location variants
- - 7 new CGs
- - 32 new CG variants
- - 5 new animations
- - 27 new animation variants (1:45 minutes)
- - One new character
- - New facial expressions for Saito and Noriko
- - New trailer added upon first startup (can be viewed in the main menu by clicking the trailer button)
- - New main menu layout. If particles make your device slow down too much, you can enable "potato mode" in the settings.
- ## Modifications
- - Veteran start is now available only after finishing the 0.7 storyline (Sakuya)
- ## Bugfix
- - Fixed Sakuya's moans not stopping after her room repeat scene
- - Fixed flash occurring at the wrong time in Sakuya's bath scene
- - Fixed video loading time for Asami's room scene
- - Fixed Macumba's training CG being displayed incorrectly
0.7.9
- v0.7.9
- -Version 0.7.9 fixes all remaining bugs that were reported over the past few weeks and will introduce repeatable scenes with Sakuya and Asami.
0.7.1
- v0.7.1
- Important information: due to a bug with the Windows version of the game, the old 0.7 will not trigger the alert message of there being an update for the game.
- Please always update the game by extracting it into a new folder. If your OS asks you to overwrite files, you're doing it wrong.
- Huge thanks to the madman Geotrone, who almost single-handedly translated the game into Vietnamese.
- ## Added
- - Vietnamese translation, thanks to Geotrone and other translation helpers
- ## Modifications
- - The 0.7 story is now time-locked, to prevent the storyline from being inconsistent or softlocked
- ## Bugfix
- - Minor dialogue fixes
- - Fixed the new character being unaccessible within sprites gallery, skins and rename menu
- - Fixed the onsen's exterior not displaying properly when playing with potato mode
- - Fixed shortcut keys being processed when entering Saito's name for veteran start
- - Fixed an option still being accessible after the end of Sakuya's path (Noriko blackmail path)
- - Fixed the version check process at startup (Windows only)
0.7
- v0.7
- ## Added
- - Sakuya's storyline, prepare for trouble...
- - 20k words
- - 10 new locations
- - 24 new location variants
- - 7 new CGs
- - 28 new CG variants
- - 4 new animations
- - 22 new animation variants (1:38 minutes)
- - One new character
- - New sprite clothing for Saito, Noriko, Asami and Sakuya (may slightly spoil the story, so beware opening the sprites gallery)
- - Option to make the textbox transparent
- - Diagnostic data collection, more info in the ingame disclaimer
- - Keyboard shortcuts to quickly access some user interfaces (PC only):
- - m: open navigation menu
- - p: open preferences menu
- - s: open save menu
- - l: open load menu
- - g: open gallery menu
- When using the gallery menu, you can press 1-5 to access the corresponding element
- - r: open rename menu
- - x: open skins menu
- For technical reasons, saves, gallery, skins and rename menus cannot be accessed on the main menu.
- - Dialogue skipping is now interrupted when changing location. A new parameter "Skip after location change" has been added to revert back to the old behavior. If you hate this new ch
















COMMUNITY DISCUSSION
Comments for Goodbye Eternity
Share feedback, ask about compatibility, or discuss this game with other players.
Leave a Comment