MonCurse artwork

ADULT GAME ANDROID

MonCurse

By Kamuu

4.1(33 votes)
Version
v0.7.1.0.6
Last updated
File size
494.53 MB
Download Adult APKv0.7.1.0.6

Android release details

Platform
Android APK
Version
0.7.1.0.6
Status
Ongoing
Censorship
Uncensored
File size
494.53 MB
Updated
Developer
Kamuu
Engine
Godot
Language
English, Chinese
Genres and styles
Fantasy, 2DCG, Adventure
Available mirrors
5

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Overview

MonCurse: A Lewdroid Premium Adventure

In the fantastical world of MonCurse, nothing is sacred. This sultry 2DCG RPG delves into a realm where every act of corruption is fully illustrated in explicit detail. Engross yourself in an adventure like no other as you face off against lewd monster-girls who employ cunning tactics such as hypnosis, possession, and cursed items to claim you for their own.

As you navigate through this tantalizing game world on your Android device, be prepared for a captivating experience tailored specifically for mobile. The Lewdroid-approved MonCurse APK offers an immersive journey into the depths of adult fantasy that will leave you craving more. Dive into this dark and seductive realm, where every turn is a new opportunity to explore the boundaries of pleasure.

The Lewdroid Verdict

MonCurse sets itself apart in the realm of adult gaming with its captivating narrative and stunning 2DCG graphics. This premium adventure offers players an unparalleled Android/Mobile experience that pushes the limits of fantasy and desire. If you're seeking a game that's daring, daringly explicit, and endlessly engaging, look no further than MonCurse on Lewdroid.

Latest recorded changes

0.7.1.0.6

Installation and safety note

  1. Extract and run.

Confirm the selected mirror host, filename, and APK permissions before opening on your phone. Lewdroid catalogs verified adult games android and lewd games for mobile.

Full changelog

Show the complete recorded history

0.7.1.0.6

- v0.7.1.0.6

- N/A

0.7.1.0.4

- v0.7.1.0.4

- MAJOR:

- - New corruption: Multi-bust / quadbust. Fully compatible with all clothes, including the rings in top/bottom/both configurations, and supports a difference in sizes. Still needs dialogue support so everyone can be shocked at what a cow you are.

- Note, it splits your existing bust size up, so it may make getting a large bust very annoying. There'll be more bust size increasing opportunities in the future, hopefully?

- It carries stats and effects equivalent to having a second dose of the same bust size.

- MINOR:

- - The bust scenes (overflow, cat milking, pitch milking) have been updated to support the two new bust sizes, along with quadbust.

- - Pathfinding has been updated to encourage walk/run as it is always the superior choice, mostly for those with a huge bust. Previously it would make you jump even if jumping meant coming short of the edge of a platform. Also, it now accurately shows when you will float up from being in water.

- - Fixed an issue where lamia's rings would be waaaay too big on large busts.

- - Other fixes: Reduced cat-girl's new art from taking up a ton of VRAM. Fixed ram's second pant leg appearing on the third leg instead of second. Improved the 'remove corruption' menu slightly by accelerating repeated removals and not bugging out with regards to paws/collar removal. Lamia class now sets you bust correctly instead of multiplying it by 10.

0.7.0.4

- v0.7.0.4

- MAJOR:

- - New enemy added - Servant? Chimera? The exact name isn't decided. This was intended to be a helper enemy like ghostfox, but it's now serving kind of like cat-girls are in the first area, because having nothing but imps is too frustrating.

- The new enemy is not fully done (still needs rendering/shading) but 6 sprites, some basic functionality, they're strippable and have 7 parts that may appear.

- ... so it's pretty much a test enemy still. Watch this space!

- - Japanese language translation has been fully updated with the help of Kat and Dakken

- MINOR:

- - Lamia color corruption also changes pants color.

- New enemy with 7 different variants (6 with futa off). It's an auxiliary enemy like the Ghostfox, so don't expect a full enemy's worth of content. Originally it was to support the elite Lamia with the sarcophagi but I've made it a full enemy, it might be the staple enemy for the desert just so you don't have to fight hordes of imps on every desert tile.

0.7.0.3

- v0.7.0.3

- MAJOR:

- - (non-elite) Lamia ending!

- - (non-elite) Lamia loading conversations

- MINOR:

- - Wobble SFX for: Bust size growth, reduction. Tired after jumping with massive bust. Nearby enemy distracted by player's assets.

0.7.0.2

- v0.7.0.2

- MAJOR:

- - Player has two additional bust sizes. The Extreme BE toggle switches this. For the time being, you gain these sizes the same way as any other bust size, but this may change in the future. Also note that clothes (besides Lamia's accessories) aren't compatible with the new sizes yet, the bust scene also needs updating.

- Unlocking the biggest size enables the gallery's fountain, it's a more convenient bust size changer.

- These new bust sizes do, in fact, mess with your movement.

- - The player can now get pregnant if the toggle is on. It progresses by defeating enemies (like how you get eggs as a harpy) or from bellyrubs (replaces lewdness flinch). Currently these are wiped if you switch saves or close the game, but not if you return to base.

- Enemies may start friendly with you if you're pregnant.

- Current sources of pregnancy are:

- Ram's special rope-gag ending, especially if you keep saying 'No'.

- Elite fox's knotting scene, especially if you stack up the curse skill she gives you from it.

- - The gallery also has a belly size changer. You can unlock it by achieving the largest abdomen size.

- - A new area of the gallery allows you to 'collect' monsters. This'll be used so you can play-fight them in an arena.

- Right now three are available:

- Fox, if you get pregnant (from elite) or a low chance from cumming inside her (non-elite)

- Ram, if you get pregnant (spec ending)

- Harpy, by converting enemies as a dragonharpy with your own blue eggs

- Collected monsters can have special traits. For now, that just means if you collect enough, it'll collect an elite version of the monster - currently every 5th monster is elite.

- The gallery apartments only show 1 of each monster type right now but it does keep track of how many you have in case the game uses this data in the future.

- - Player imp can now latch onto enemies and ride them, this usually replaces shoving monsters. The monster you're riding typically cannot attack you without engaging in a scene.

- - The Russian translation returns! Courtesy of Owandie.

- MINOR:

- - Desert monster AI updates:

- Lamia's AI is reworked to tailflip much more frequently. Lamia's tail also shortens less when damaged.

- Imps are no longer 120% accurate, they're now about 70% accurate. This means they're more prone to mistakes. Imps also avoid offending lamia for no reason.

- Acorn now has 3 HP instead of 4 HP, now on par with the other elite imps.

- - Updated the Hotsprings' save tile to have a more mirror-like visual.

- - Simplified the translation updater, added coverage for some lines that were missed and it no longer replaces entire arrays.

- If you used the translation auto-updater in the past, the new function is: "Add new entries" + "Replace changed entries", meaning you will need to check every changed translation. In many cases you can just copy-paste the old translation back in.

- lease give feedback if there's a problem with this change.

- - Lamia transformations have had their metal parts no longer re-color again, besides coloring to elite lamia's tint. Fixed an issue with the armband while player's arms.

- - The inventory screen now shows your 'lewdness' value, which is what was causing enemies to sometimes not attack you at point blank. Made it so a large enough belly size can cause this too. This tracker also shows your pregnancy chances.

0.6.9.9

- v0.6.9.9

- MAJOR:

- - Imps now have an ending, with a variant on it depending on which imp 'wins'.

- - ... They also have loading conversations.

- - Cat-girl has an art rework, including the ability to strip them. The elite cat-girls will get the extra armor to differentiate them. Small sprites updated later.

- MINOR:

- - Player can now get lamia colors. Also improved imp colors on player slightly. (Patch .2: Lamia TFs now get colors, too!)

- - Lamia tail now has some better graphics for 'winding up' on one tile.

- - Milk vases spawn in the desert if you're cow class and overdrive now actually consumes bust size, but returns milk.

0.6.9.8

- v0.6.9.8

- MAJOR:

- - New lamia TFs: Hair, Accessory (finished), Rings, featured in relevant scenes. All are currently gotten from elite lamia's sarcophagi but this is likely to change in the future with lamia's scenes.

- - New scene art (currently only appears briefly, barely visible in the opening ... just trying to find a place to put it, but it'll also be used for the V0.7 capsule art on itch.io)

- MINOR:

- - Fixed up elite lamia's minisprite art, since it was slightly placeholdery before.

- - Finally, the game no longer crashes on Linux... maybe! Needs more testing! tell me if it's fixed. Note, the game will probably still crash if you close the game without using the main menu door and the game is still loading assets.

- - Added a small intro conversation to the werewolf fight I forgot to put in.

- - The special ghostfox possession now force-uses your curse skills if they're on your hotbar for more than a couple of turns.

- - Fixed some funky interactions with replaying the cat-girl mission and the corruption removal it has.

- - Removed a droning noise in the background of harpy's ending musics, that only some people might have heard.

- - Forests have almost 25% less trees now.

- - Readability on conversations: Added a subtle dark backing to choice options and made text brighter.

- - Fixed bug where player starts with the weapon in tutorial1 before Voice gives it. Fixed a bug where keyboard controls snap weirdly around when you're using it/improved the keyboard movement again. Fixed a bug where going to the abandoned shrine and leaving would change the color of other possessing ghostfoxes. Fixed a bug with dragonharpy horns and her ending and if the player remains harpy or dragonharpy class. Dharpy gallery pot gives dharpy horns now too.

- - Reworked the overworld map to show players a better glimpse of where they're going. Functionally it's barely any different. This also prevents the weird edge clip bug.

- Patch .1:

- - Imps now try to force you to move like them whilst grabbing you. They'll be knocked off if you don't.

0.6.9.8.2 HotFix

- v0.6.9.8.2 HotFix

0.6.9.8

- v0.6.9.8

- MAJOR:

- - New lamia TFs: Hair, Accessory (finished), Rings, featured in relevant scenes. All are currently gotten from elite lamia's sarcophagi but this is likely to change in the future with lamia's scenes.

- - New scene art (currently only appears briefly, barely visible in the opening ... just trying to find a place to put it, but it'll also be used for the V0.7 capsule art on itch.io)

- MINOR:

- - Fixed up elite lamia's minisprite art, since it was slightly placeholdery before.

- - Finally, the game no longer crashes on Linux... maybe! Needs more testing! tell me if it's fixed. Note, the game will probably still crash if you close the game without using the main menu door and the game is still loading assets.

- - Added a small intro conversation to the werewolf fight I forgot to put in.

- - The special ghostfox possession now force-uses your curse skills if they're on your hotbar for more than a couple of turns.

- - Fixed some funky interactions with replaying the cat-girl mission and the corruption removal it has.

- - Removed a droning noise in the background of harpy's ending musics, that only some people might have heard.

- - Forests have almost 25% less trees now.

- - Readability on conversations: Added a subtle dark backing to choice options and made text brighter.

- - Fixed bug where player starts with the weapon in tutorial1 before Voice gives it. Fixed a bug where keyboard controls snap weirdly around when you're using it/improved the keyboard movement again. Fixed a bug where going to the abandoned shrine and leaving would change the color of other possessing ghostfoxes. Fixed a bug with dragonharpy horns and her ending and if the player remains harpy or dragonharpy class. Dharpy gallery pot gives dharpy horns now too.

- - Reworked the overworld map to show players a better glimpse of where they're going. Functionally it's barely any different. This also prevents the weird edge clip bug.

0.6.9.7

- v0.6.9.7

- MAJOR

- - Added in a distinctly different elite lamia. For now, she has an added trap-summoning ability, but this will be developed further. The traps also inflict a current temporary status that replaces basic attacks against lamia with an embrace-like ability (worship).

- MINOR

- - Cow class now has a new skill 'Overdrive'. It doesn't drop in-game yet but this is the first step towards finalizing this class (it'll be finished by the time werewolf has the cow class granting ending). The skill causes all other skills to retrigger like how fox's skills do. Try it out!

- - Desert tiles are now separated into tiers. Check the far side, center and edges of the map and you'll find the tiers differ. Currently: T1 is imps. T2 has a lamia. T3 has elite lamia.

- - Yet even more fixes and small changes such as: harpy wings now allow you to dive up to 4 spaces, instead of being stuck moving down 2 at a time. Werewolf's colors now affect clothes too. Slightly more responsive UI on the top/bottom of the screen so it's easier to fly straight downwards. Optimized harpy ending so it hogs less VRAM.

- Patch .1:

- - Imps now try to force you to move like them whilst grabbing you. They'll be knocked off if you don't.

0.6.9.6 Patch.2

- v0.6.9.6 Patch.2

- MINOR

- - Endings no longer erase color. Color corruptions now stay through endings and afterwards. ... Also, the Polish translation is getting updated again.

- Version 0.6.9.6.0 30th December 2025

- MAJOR:

- - Harpy ending is now finished. Harpy now has loading conversations.

- - The player can now use lamia's tailsweep ability and ... Get more tail length by doing it to enemies? I can't explain it. Also lamia movement has been improved to avoid softlocks and such.

- - A Portuguese (br) translation has been very generously provided!

- MINOR:

- - Slight visual added if the player has futa state and no pants and the fuschia top. Because everyone kept complaining about it!!

- - Rocks and cacti and stuff for the desert, and adjusted how foliage reacts to damage (a full shrub being as fragile as a flower made no sense).

- - Harpy legs now include a harpy tail if you have no tail.

- - Many additional conversations and quips here and there. Such as, using overflow near enemies.

- - One of those conversations is an easter egg of sorts in the Parish.

- - The permanent ghostfox also has some stuff to say about certain areas, and can otherwise change her color.

- - Some other assorted tiny such as ... Character art pops out when you hide the UI so you can see it better. A visual when a fox shrine is broken. Wolf's sp. ending now has the correct, artist-intended coloring (it's a slightly more orange tint).

- - Too many minor bugfixes to list.

0.6.9.6.0

- v0.6.9.6.0

- MAJOR:

- - Harpy ending is now finished. Harpy now has loading conversations.

- - The player can now use lamia's tailsweep ability and ... Get more tail length by doing it to enemies? I can't explain it. Also lamia movement has been improved to avoid softlocks and such.

- - A Portuguese (br) translation has been very generously provided!

- MINOR:

- - Slight visual added if the player has futa state and no pants and the fuschia top. Because everyone kept complaining about it!!

- - Rocks and cacti and stuff for the desert, and adjusted how foliage reacts to damage (a full shrub being as fragile as a flower made no sense).

- - Harpy legs now include a harpy tail if you have no tail.

- - Many additional conversations and quips here and there. Such as, using overflow near enemies.

- - One of those conversations is an easter egg of sorts in the Parish.

- - The permanent ghostfox also has some stuff to say about certain areas, and can otherwise change her color.

- - Some other assorted tiny such as ... Character art pops out when you hide the UI so you can see it better. A visual when a fox shrine is broken. Wolf's sp. ending now has the correct, artist-intended coloring (it's a slightly more orange tint).

- - Too many minor bugfixes to list.

0.6.9.5.0

- v0.6.9.5.0

- MAJOR:

- - Lamia's body now has support in all scenes, including its player-futa variant. Also features alternate dialogue where relevant!

- MINOR:

- - Diamond-tailed imp now plays the pegging scene when she futa-fies you and this causes the player to instantly be hard, to make the TF process more obvious.

0.6.9.4.0

- v0.6.9.4.0

- Version 0.6.9.4.0 31th October 2025

- MAJOR:

- - Lamia now has a transformation. It will be jank. It will be buggy. It needs to be supported in more scenes ... But it's kinda working?? More will be added to this later.

- MINOR:

- - Fixed issues with permanent ram make-up not staying the right color or applying. Slight keyboard control improvements on the overworld.

- - You can get "Drill" and "Shockwave-II".

- - Wolf collar is now removable... If you don't have paws.

- Version 0.6.9.3.0 5th October 2025

- MAJOR:

- - Added a new 'transformation' -- permanent possession. Acquired from a shrine on the right side of RouteA11, you'll need a strong enough attack. This currently affects the fox-girl ending and Voice's springs scene, more dialogue coverage will be added over time.

- - Added an alternate masturbation scene for when the player is futa. Varies based on the player's hands. Also some slight improvements to scenes that use player dick.

- MINOR:

- - Ram's make-up can now be permanent, get it through corruption past only getting ram's horns. A cursed version of draining kiss is now tied to this make-up.

- - Added dialogue for various more specific scenarios, mostly involving the player being futa. Also changed how the player's hardness state works, the player becomes hard after a scene and then cums after that. This'll be improved over time, it's a bit too simple right now.

- - Wolf paws are now permanent, instead of reverting to cat paws when the player no longer has wolf's legs.

- - Other minor changes: You no longer need to get the cat-girl ending in 0-2 before RouteA11. Harpy will also do her scissoring scene if provoked with Beg and similar skills instead of always doing the egg scene.

- Patch .2:

- - The color input has been improved to be more interactive.

- - Many bugfixes I won't list and QoL fixes such as adding messages for when you get/lose futa status, the shrine having a 'blocked' sound effect.

- Patch .3:

- - Wolfpelt now has a visual.

- - You can now talk to the ghostfox to change how it affects appearance.

- Version 0.6.9.2.0 20th September 2025

- MAJOR:

- - There are now alternate in-combat scenes for cat-girl and fox-girl if the player is futa. The cat-girl's is classed as a separate unlock.

- - The Lamia can now 'capture' the player temporarily. This will be used for a TF later. It's also pretty difficult, because you have to get captured in her coils and it only sometimes works. (This requires the unbirth content toggle to be allowed but when the TF is finished you'll get it even with the toggle off) ... She can also defeat Imps this way.

- MINOR:

- - IMPORTANT! The way the player becomes futa has changed. Simply let the diamond-tailed imp jump you, but the effect is temporary and must be consumed by a scene until it becomes permanent. Currently takes 3 scenes to do that.

- - Imps have a screenfilter for when they're on you. Imps cause the player to float instead of slowing the player down while mounted.

- - Lamia's AI has been debugged and improved. She should now do her tail sweep more often.

- - Lamia also negates the attack of and captures opponents who land on her tail as part of their attack. I saw Acorn do this once without being captured so I don't know if it always works.

- - Improved desert underground map generation to be a bit more unique. Still got a lot left to do with the desert environment.

- - Fixed an issue with the threaded background asset loader tripping itself up. That one has been haunting me for a while.

- patch .3: Ram's make-up can now be permanent on any class, it's a corruption after ram's horns.

- Version 0.6.9.0.0 25th August 2025

- MAJOR:

- - Added the Lamia to the desert area. There's still a lot to do with her but she's behaving somewhat well.

- MINOR:

- - Some unremarkable bugfixes. Apparently Acorn, when stripped, lost weight? Anyway, now she's a fatass again, sorry.

- V0.6.8.5.0

- 16th July 2025

- MAJOR:

- - Scene with Voice in the hotsprings. Occurs only after you get the cat-girl ending and after you reach RouteA11. Voice being a cat-girl is now independent of if you're cat-classed or not, but is still quite closely tied to it.

- - Imps can now grab onto you and have appropriate art. Their regular attack is swapped with this grab. Imps will only do their scene after stripping you and grabbing onto you again. They also hold onto your clothes, but hitting them makes them drop them. Any time the player disrobes, your clothes now have a physical presence on the stage for you to pick up. Also, Fleur's +-shaped attack has been nerfed in range.

- - Imps now have another scene if you're futa. I'll be doing more with this later.

- - You no longer get the 'futa' status from dropped crystals. Instead, either A) Belle will mess with your clothes if she takes them, giving you 25% co

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